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Report on MMORPG Eve-Online
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TOPIC: Report on MMORPG Eve-Online
Report on MMORPG Eve-Online 5 years, 7 months ago #3200
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I popped in recently to catch up on whats been happening in the Eve universe.
Eve might be thought of in some ways as what a Technate might be like, over the years the bad people have repeated scamed the good people and are now very much in the majority. (There was a moment of hope just before I left a year ago in that the last group of good people was trying to hold onto things.) There is mass cheap labour employed at the bottom, much like the world outside. A few rich people at the top controlling the mases below, and lots of scaming, taking advantage of your neighbour/etc. Very little cooperative behaviour of a beneficial time, much like the world outside. Yet, even with this competitive nature, they manage to manufactor motherships which cost the real world equilivant of £30k, and battles in which £100k worth of ships are destroyed. Now I know from my own experiences that if the bad guys was to face a large well organised cooperative group they would lose, simply because our group could out perform them economically, yet so few people are prepaired to work cooperatively. I have to ask myself why is that ? When I use simple logic on people of, work for me and earn 10 times more than working for someone else, they are upset at the very thought of working.. They would rather work for someone else and earn 1/10th yet not work very much and stand the chance of stealing 100 times that.. Everyones after a quick buck. Anyone thoughts on how we might encourage more people to work cooperatively ? |
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Re:Report on MMORPG Eve-Online 5 years, 7 months ago #3201
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In what way does it resemble technocracy?
That is maybe because humans already are integrated into an economic system from the beginning, that they tend to behave like that? I do not know about Eve Online. What is it about? |
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Re:Report on MMORPG Eve-Online 5 years, 7 months ago #3207
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Everyone starts off equal, with some money and a ship, there are no bills to pay to stay alive, your basic needs are met from day one.
Its a space simulation game, with the most advanced economany I've yet seen implimented in a game, as such it picks up on virtually all the subtle nuances that exist in such a system and allows the full range of human behaviours, from the nice to the not so nice. For a while as I've mentioned in the past, I ran a corporation in what might be described as a technocratic approach, a cooperative, where everyone got paid the same per hour of work, where I self appointed myself as the expert in charge and told everyone else what to do for their own best interests. I had read about cooperatives doing twice as good economically wise than normal businesses and with my approach of extreme automatisation (investing billions in equipment.) and efficient admin, we managed to achieve 10 times the income per hour of work than compared to a normal corporation. That is what leads me to believe that a more cooperative group approach will mean lower working hours, that automatisation is a big key to these, but most importantly, it takes humans willing to work together and not scam each other. I also noted that the vast majority of my best workers, was all from western europe, specifically Scandinavians, to which I also note that NET also seems to have this bias, so its perhaps no coincidence that perhaps the place one is most likely to find the seed of a new world order, as you people are one of the the most cooperative group I've come across. (Though the Russians and Chinese do also work well together.) I had to go to extreme efforts to make it hard for anyone to steal anything, or anything of much value. (I did still have thefts, from workers who had been loyal workers for 2+ years, still stole billions when they was given positions of responsibility where they was in charge in expensive equipment.) It became appparent to me that the majority of people, if given access to assets worth billions, would rather steal them, than to spend time working cooperatively and earning 10 times that amount through hard work. Also, my involvement with other organisations and listening about them from others, shows its a common theme that once almost anyone is in charge of anything, they steal. This concerns me greatly and is one of the main reasons why I value the idea of a fully transparent admin system so we can all see that no shenanigans is going on, and when, rather than if someone steals something, we can figure out just who. Whilst all of us at this moment might be the most trustworthy on the planet and not steal from each other, those that come after us might not be, and we need systems in place to prevent easy theft, and to document movements of assets so we are aware just who stole them. I can certainly see that 90% of human effort is wasted scaming and stealing from each other, and if we all just worked together without that, we would all be far richer, with far less work needed. I know it can work myself, and I've read of groups that practice cooperatives, and it works there on a limited scale, so I'm very keen to get a whole community following the same approach as then we would all benefit, nost just the select few at the top. Hense a change of view on my part for a MMORPG simulation (Previously I was against the idea of one, as I considered it wasted effort.) on the basis that running one ourselves would allow us full control over its economic model and allow us to test out our theories to see how they work in practice and learn just what guards we need to put into place to prevent people from scamming and stealing from us. As much of our current time is spent pondering what to do, it could be better spent testing out all our various theories and see in practice what works and what doesn't, ready for the time when we have more money to invest in real land and real buildings. |
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Re:Report on MMORPG Eve-Online 5 years, 7 months ago #3210
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The only problem is of course that money is possible to save in that system.
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Re:Report on MMORPG Eve-Online 5 years, 7 months ago #3211
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I'm not sure that is a problem.
One aspect I do like about the system is that its hard to create debt, there are no real banks, if you cannot afford something, you cannot easily go out and get credit to buy it! |
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Re:Report on MMORPG Eve-Online 5 years, 7 months ago #3213
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Hence, you must kill something.
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Re:Report on MMORPG Eve-Online 5 years, 7 months ago #3214
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Killing is optional, you could easily cheat someone out of the thing you want
Or work together cooperatively with someone to earn enough to buy the thing you want. Translating that into technocrate terms I see it as working together cooperatively with someone so that the organisation so that once your hardwork is enough, the organisation can make the thing you want. |
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