Welcome, Guest
Username Password: Remember me

Working hours
(1 viewing) (1) Guest
  • Page:
  • 1

TOPIC: Working hours

Working hours 5 years, 8 months ago #3143


  • Posts:1764
  • Nanos
  • Forum (non-EOS) Member
  • OFFLINE
I was wondering, just how many working hours might we be looking at needing ?

I remember reading about how cooperatives generally managed about twice the output for the same hours as tradional business models, and I remember my time with Eve-Online when I was able to slave drive <g> my corporation to 10 times the output of tradional business models.

So perhaps once we take out all the fluff that clogs up society, we might reduce a 40 hour working week to only 4 hours per person, with everyone just working one morning or one afternoon a week!

Coupled with the idea that perhaps 20% of the population might not want to work at all, that would increase the working time from 4 to 5 hours needed per week, still only a morning or afternoons work.

Whilst that may sound too good to be true, I think in reality, it is still realistic.

(Based after all, on my own experiences of running an online simulation of a corporation where I did just that very thing for months on end, this was down to in my view, two main aspects, efficient lean admin, and heavy investment in equipment and skills.)

What does everyone else think, 5 hours each person per week a realistic figure to look at ?

Re:Working hours 5 years, 8 months ago #3144

That should really be a determination based on mathematical calculations for the proto-technate, namely level of automatisation. The work-hour model has never really been efficient, but in lack of better we should go for it.

Re:Working hours 5 years, 8 months ago #3147

At the moment we have an arbitrary figure of 16 hours a week spread over 4 hours for four days. However, we would aim to minimise (but not eliminate) work. In the end, exactly how many hours we need to work we will have to find out through experimentation.

.ui

Re:Working hours 5 years, 8 months ago #3150

Nanos wrote:
So perhaps once we take out all the fluff that clogs up society, we might reduce a 40 hour working week to only 4 hours per person, with everyone just working one morning or one afternoon a week!


As a guesstimate it's quite realistic.

Coupled with the idea that perhaps 20% of the population might not want to work at all, that would increase the working time from 4 to 5 hours needed per week, still only a morning or afternoons work.


And then you have the fact that if we manage to make jobs satisfying a lot of people might want to work a whole lot more than those 4-5 hours a week.

Whilst that may sound too good to be true, I think in reality, it is still realistic.

(Based after all, on my own experiences of running an online simulation of a corporation where I did just that very thing for months on end, this was down to in my view, two main aspects, efficient lean admin, and heavy investment in equipment and skills.)


Those two factors are important and when you add effective consumption and high load factors to the equation you'll drop the work needed to be done even more.

What does everyone else think, 5 hours each person per week a realistic figure to look at ?


It sounds like a good guess, yes, but the exact figure isn't very interesting, the way I see it. If you manage to make all jobs attractive (and I'm talking about making the actual job attractive - not the trappings like paycheck, office, power that comes with it today) for enough people I'm thinking that many, perhaps even most people would want to work a lot more than an average of 4, or 5, or 16, or even 40 hours a week.

The moment you end up with people wanting to put in more workhours than needed for the material needs of the Technate I think we will see an absolute explosion of development in all kinds of areas, as quite a few of those extra hours can/will be put into making the nessecary work more efficient and more enjoyable, making consumption more effective and so on. To steal from Marshall Brains "Australia Project" - "Better and Better".

Re:Working hours 5 years, 8 months ago #3152


  • Posts:1764
  • Nanos
  • Forum (non-EOS) Member
  • OFFLINE
The making jobs attractive part I think is very much neglected in todays world I reckon, and is not something I would have thought much about myself at all, so I reckon that particular aspect is one that could make a big difference between our world and the current one.

Even though off the top of my head, I have trouble thinking just how various jobs might be made attractive, I get the impression its an as yet, very much an unexplored area.

And one we should document!

I'm reminded of the NET members who have given time and money to NET, yet their efforts are undocumented!

Re:Working hours 5 years, 8 months ago #3171

It is hard to determine time. And believe me, we have NET members who have given money and know who they are. That is an issue in complaints to the SeqFin.

As for technocracy, automatisation will solve a lot of issues. But the proto-technate will follow a whole different equation at the beginning.

I think the beneficies of being a part of the proto-technate will be higher consumer parity. That is because an individual living in a proto-technate would have no monetary income, and therefore will be equitted from paying taxes.

Thus, they will be able to divert a bigger part of their consumption to what they want to.

Re:Working hours 5 years, 7 months ago #3175

Enrique Lescure wrote:
I think the beneficies of being a part of the proto-technate will be higher consumer parity. That is because an individual living in a proto-technate would have no monetary income, and therefore will be equitted from paying taxes.

Thus, they will be able to divert a bigger part of their consumption to what they want to.


I'd say it will depend heavily upon how successful and how evolved the Proto-Technate is. In later stages of a successful Proto-Technate I imagine that will definately hold true. In the earlier stages I think the main benefits will be satisfaction from working on something you find interesting and important.

Re:Working hours 5 years, 7 months ago #3180

Fredrik Jonsson wrote:
Enrique Lescure wrote:
I think the beneficies of being a part of the proto-technate will be higher consumer parity. That is because an individual living in a proto-technate would have no monetary income, and therefore will be equitted from paying taxes.

Thus, they will be able to divert a bigger part of their consumption to what they want to.


I'd say it will depend heavily upon how successful and how evolved the Proto-Technate is. In later stages of a successful Proto-Technate I imagine that will definately hold true. In the earlier stages I think the main benefits will be satisfaction from working on something you find interesting and important.


I think that is the major weakness, because it will probably be leading to many hippies joining us.

Re:Working hours 5 years, 7 months ago #3220

Enrique Lescure wrote:
Fredrik Jonsson wrote:
Enrique Lescure wrote:
I think the beneficies of being a part of the proto-technate will be higher consumer parity. That is because an individual living in a proto-technate would have no monetary income, and therefore will be equitted from paying taxes.

Thus, they will be able to divert a bigger part of their consumption to what they want to.


I'd say it will depend heavily upon how successful and how evolved the Proto-Technate is. In later stages of a successful Proto-Technate I imagine that will definately hold true. In the earlier stages I think the main benefits will be satisfaction from working on something you find interesting and important.


I think that is the major weakness, because it will probably be leading to many hippies joining us.


I thought those were extinct in the late 70's? Another sacrifice of biodiversity on the altars of Mammon.

On a more serious note - at least in the early stages I can't see a prototechnate working much different from a company employmentwise, except that the prototechnate will be even leaner in the meaning of not employing people who doesn't perform a job that needs to be done.

Re:Working hours 5 years, 7 months ago #3224

Yes, I agree there. The question is how to do to move beyond that phase. I think this might be connected to the recent discoveries by our Librarian.

Re:Working hours 5 years, 7 months ago #3238

Enrique Lescure wrote:
Yes, I agree there. The question is how to do to move beyond that phase. I think this might be connected to the recent discoveries by our Librarian.


You use any basic accounting system to determine what resources any surplus should be used to aquire.
  • Page:
  • 1
Time to create page: 0.53 seconds
Latest Message: 1 month, 2 weeks ago
  • Nanos : I was reading in the Umea Bio - Dome Group about how late last year there was talk of "Composite Technology" helping with production of a dome, and now it appears that is not currently happening, can anyone shed light on what happened there in more detail ?
  • Igor Srdoc B : Mark, thank you for all the forum spam reports.
  • Mark Ciotola : Future Day - 1 March - «link»
  • Nanos : test
  • Mark Ciotola : Farewell! If today really is the end of the world, Australia will be the first continent to go.......
  • Dr. Andrew W : most ppl are out of sinc due to not living on a flat earth! But more happens on the facebook pages.
  • Mark Ciotola : Speaking of dead, I just watched the movie On the Beach filmed in Melbourne and Frankston, Australia. A great holiday gift for the excessively cheerful!
  • RenĂ©e : The live chat is very dead ...
  • Mark Ciotola : I'm having to help teach Prolog, which is said to be popular in Sweden, especially for expert systems. True?
  • Dr. Andrew W : oh, nice. We have worked a bit with ZM :) and of cause we orgnaised the big TVP event in Stockholm.

Only registered users are allowed to post

 Earth Organisation for Sustainability | Designed by  Design by